Though the majority of the game has little to do with answering a correct answer there are a couple of basic games that do incorporate a competative element.
These include, spot the difference and pairs
This reaction has to be the most sensitive of all the motions. Show too much negativity and discouragement maybe given, too little and the player may not understand they have the wrong answer.
The way inwhich I want to approach this is to let the gamer know their answer is wrong however encourage them to try again.
"That's good however..."
I don't believe the audience should be under the impression everything they do is correct as making a mistake is as important as getting the right answer.
No comments:
Post a Comment