Tuesday, 7 December 2010

Consideration of character and weight


Link to video: <http://vimeo.com/10642673>

I like the consideration of weight in the animation however the lack of character is very noticable.  PEG must have character to engage it's young audience.  Quirks and repetitive motions such as tilting the head or scratching a knee may add this greater sense of character.

Robots (2005)

Source of Inspiration: Robots (2005)

Movement
Organic yet robotic, something to look into when animating PEG.  What I enjoy about this animation is that it incorporates enough human characteristics to allow the audience to involve and associate with the characters yet also appreciate the limitations of the mechanical entities. 

While looking at human movement as inspiration for my animation I aim to incorporate mechanical elements that suggest movement is not as organic and simple.  

Colouring and Lighting: The film looks appealing for all ages.  PEG should appeal to children as young as 3 years but also have elements that parents can relate to

PEG Concept Design

 
A sketch of the character PEG

PEG

3D Character for a Children's Game
For more detail refer to PEG Game Concept Paper Work

For this module I aim to create and animate a 3D model of the character PEG I have designed for a children's game.  
  • Actions this character must perform include:
  • Walking Sequence
  • Celebrating (integral to character, gamer interaction)
  • A negative response (in terms of a wrong answer given)
  • Sitting
  • Waiting
Before developing the characters movements I aim to create the character from scratch inputting parameters and controls as it evolves.